Rulers of Nations Geopolitical Simulator 2 Full Game Size: 830 MB Rulers of Nations is a geopolitical simulator of the current world. Players play heads of state or governments (presidents, kings, prime ministers.
) of the countries that they choose at the beginning of the game. They can take initiatives in several areas—economic, social, military, domestic and foreign policy, environment, culture, etc. All the countries of the world are represented, with their variables and their own modes of functioning. The game includes phases for economic management, trade, wargame, construction, espionage, simulation, and political manipulation. Depositfiles Turbobit Extabit Bitshare Uploaded Junocloud HugeFIles QueenShare SharingMaster Ufox.
RTS and empire building games are generally a stuffy lot. SimCity may require a mind for planning, but where's the humor? The Civilization series is a finely honed empire experience, but it, too, lacks a funny bone with the possible exception of its clever advisors. The Nations, the sequel to Amazons and Aliens (released as Alien Nations in Europe), fills the void of challenging RTS games with a sense of humor. There's no doubt, though, the game owes a large debt to The Settlers series, as did its predecessor.
The Nations revisits the planet of Lukkat and its indigenous three strange races: the easy-going Pimmon, the proud Amazons, and the prankster Sajiki. Each race, as in the first game, has very different backgrounds, work ethics, and priorities. The Nations follows the day-to-day action in a settlement, each day lasting a matter of minutes. For gamers ready to trade in the briefcase for a beanie cap without sacrificing the art of strategy, this title is a sure bet.
The single player storylines focus on all three races, as each tries to decipher the prediction of a Pimmon seer named Korn, who tells of a prophet arriving on Lukkat. This prediction, understandably, is causing unrest, and it's up to you to solve the mystery and restore order. You guide the races, by material wealth or military might, to victory. Once the mystery is solved, you can find additional competition by setting your own goals against computer opponents in skirmish mode or by finding human rivals over LAN or Internet connections. From the introduction to the ending, and cut scenes to animations, The Nations squeezes every ounce of charm possible from its graphics. Each race has unique architectural designs, over 90 in all. The acute attention to detail also applies to the animated denizens of Lukkat.
The potbellied Pimmon chow down at the tavern with gusto, while the Amazons go about their business with a haughty air. Even the insect-like Sajiki are cute, and the adolescent she-bug jumping rope is truly adorable. These little graphical treats make it difficult to invoke the option that allows you to fast-forward the action to a maximum of four times the normal speed. Areas can be magnified with little distortion, giving you an up close and personal view into the comings and goings of the various inhabitants. Underneath the cute exterior, there is a finely tuned gameplay engine. The market algorithm, creature AI code, and war system are all well done, if slightly simpler than similar games.
Don't let the disguise fool you, as simpler doesn't necessarily mean easier. You'll need to rely on trading products to fund research and gain needed items. More than 20 items are available to trade, and the law of supply and demand applies here. There's always a buyer, but rotten prices may force traders to wait for a bull market.
Creatures behave on their own, a change from Amazons and Aliens. This movement reflects a more realistic challenge of having to satisfy a worker's need for a job and house, as well as satisfy his or her desire for love and a family.
Finally, the war system is based on knighthood, with individual characters offering their services, complete with strengths and weaknesses. The fact that conflicts can be won without battles testifies to the depth of the game. Java for windows 7 minecraft. The Nations differs from Amazons and Aliens in a variety of subtle, but noticeable ways. There are now specific tribes within the races with which to interact. The researcher and knights are unique characters.
Criminals, too, have begun to commit more serious offenses, requiring more attention. The most obvious change is the shift from direct to indirect control of individuals, requiring you to become more of a manager than dictator. Accompanying the excellent animation is a quality original soundtrack and a bevy of sound effects. The music is jaunty yet not annoying, a rare combination.
Blended in are the sounds of life: the pounding of hammers, the gulping of meals, and buzzing of a laboratory, to name a few. The audio is crisp and clean. For some, The Nations may feel like just more of a tired formula. There are no new races, and the missions are similar to those found in Amazons and Aliens. Others might be put off by the game's inherent cute appearance, having been raised on more serious fare. The biggest issue with the game is its inability to decide if it's a RTS or an empire builder.
The elements are so similar and well combined that fans from either camp expecting more control in certain areas or a more involved market system may be disappointed. Unfortunately, it's because of the inescapable similarity to previously released RTS games that some aspects stand out in a negative light, spotlighted only because of what came before.
Gameplay remains essentially the same, and reflects no significant innovations. The very qualities and uniqueness that made tribes in The Settlers sparkle with individuality are lacking in The Nations to some degree. Although appearances of the races are different, not enough diversity exists between them, whether in sounds, action or structures, to make them seem overly unique.
Despite its lack of innovations, though, The Nations carves out a nice niche. There are few games that can sustain interest after the initial 'oh wow!' Factor wears off, but this title does just that with solid, if less convoluted action, that requires RTS thinking with an empire building twist. Leave the three-piece suit by the door and enjoy the charm of this surprisingly addictive game - dead serious city planners need not apply. Graphics: Crisp, clean animations are clever and cute. There is an attention to detail in the building design that begs to be studied.
Sound: The game features a good soundtrack and solid sound effects backing up the animations, but the lack of diversity between the races is a bit disappointing. Enjoyment: The game is surprisingly addictive and deceptively challenging. Not as complicated as some more serious games, but not any easier either. Replay Value: The single player game runs through three races and the skirmish modes are defined by goals set by the gamer. Internet and LAN opponents make for more realistic trading.
2 Player Games Free Online
Direct the fate of a whole nation and make them control the planet. Be a founder of cities and ensure their growth and prosperity.
2p Games
Your nation requires not only food, it also wants to be kept in good mood through pubs, theatres, circuses and orgy dens. Push forward research and trade.
The correct diplomatic strategy protects you from sudden attacks. But to be prepared – fighting will be inevitable.
2 Player
What’s cool about it: Colorful, cartoonish graphics Gameplay mechanics that are easy to learn but hard to master A good sense of humor underlying every gameplay element. ————————————————- I upload games because I enjoy giving back to the community, it’s up to you to decide if you want to download or purchase the games. Is a great service offering classic games at low prices with no DRM (that means no CD’s or CD-keys are required for the games you purchase from them!), and not to mention their releases are spruced up to work on newer operating systems which is huge for some older games! If you like the idea of no DRM and have been aching for some classic gaming on your newer computer, I highly recommend you look over their catalog and consider giving them some of your hard earned cash.
Mapy na cs 1.6 bad boy 4.2. RTS games take on a life of their own when the right components are added. Amazons & Aliens has amusing characters and all three species have unique looks. The game is somewhat reminiscent of 1602 A.D.
But in a different setting where all action is on land and you don't have to deal with ships. Gameplay is familiar to fans of the real-time strategy genre. Create and use a school to train people for operating other buildings while researching new units and ideas constantly. Research requires a percentage of your profits, tracked easily through the main building's graph icon. If you don't keep your citizens happy, some become criminals and profits drop since criminals destroy transporters, which are needed to build new structures. To get rid of them, build a police station and train policemen. Building more dwellings increases profits, allowing for the creation of more structures at the cost of increasing the consumption rate.
Each race begins its campaign differently in single-player mode. For example, Amazons begin with a few houses and a small community. Scenarios last anywhere from 20 minutes to many hours due to the great variety of tasks to accomplish. In one of the missions, you run out of trees and must find the holy tree to start planting new ones. The tree is located a short distance from your village and is surrounded by rocks that your miners must remove, allowing you to collect the wood and complete the mission. In many missions, you begin with only one building and need to develop an entire society with entertainment and troops.
Building a society can take time because of problems with criminals and lack of money or materials. It's much easier to make money in Amazons & Aliens as opposed to 1602 A.D.
Since trading with far away islands for important natural resources isn't a factor. Some of these issues come into play in later missions but, for the most part, you're able to produce enough food and material without outside help. The game is easy to operate. If you have a mouse with a scroll wheel, you can use it to zoom in and out at any time (no more searching for the magnification button). All units are colorful and large and once you understand the basic concept, you have no problems finding what you need. The point-and-click interface negates use of the keyboard. Each race has its own unique and wacky name for a given structure but whether it's called the House of Orgies or the Warriors Hall, the entertainment building still has the same purpose.
The different names and themes for each race are very amusing. To develop a huge society, choose the option for non-stop play and save your game each time you stop. Under this option, there is no end to the game but it can be interesting since you have more time and resources to develop your society from scratch and mold it into a thriving populous. On the downside, this mode can prove exceedingly difficult because you're quickly attacked by other civilizations before you have time to mount a decent defense.
More often than not, real time strategy games are only about war and destroying the enemy while collecting minerals with a refinery to earn money. That concept is growing tiresome and Amazons & Aliens brings some new ideas to the genre. It's more amusing than 1602 A.D. Because of the differences in each race but gameplay is strikingly similar.
If games like Fast Food Tycoon and 1602 A.D. Appeal to you, expect more of the same from Amazons & Aliens along with some entertaining comic mischief. Graphics: The characters are very detailed and can be viewed close up. When a hunter kills its prey, you can see the blade swing or the arrow shoot. Architecture is unique to each race. Sound: The music fits nicely in the background without ever being intrusive.
While pleasant, it's also boring. Characters make some sounds and the typical hammering and construction sounds work well. Enjoyment: The campaign missions are easy and fun and the non-stop game is challenging as well. Gameplay is very addictive. Replay Value: Each civilization has some unique features and missions so playing the campaign through three times is a must in order to truly complete the game.
The non-stop and multiplayer modes also ensure long game life as well.
1280x1024 is maximum for me in game and yeah i use monitor with max resolution of 1920x1080. Gog version comes with tool that edits registry to set resolution outside of game (./tools/setRegTrouble) but that doesnt seem to work for me. Each time i try to set greater resolution the game starts with lowest possible instead (800x600 i belive).
Like i said before its not a big deal since ui on 1280x1024 is not covering all that much of a screen and zooming out with mousewheel makes game playable just fine. Thats why i see no real benefit in 1920x1080 (other than probably really small, hardly readable fonts on ui if someone likes that lol) and stopped messing with registry.